#pragma once

#include "rBuffer.h"

#include <iostream>

class IItemType
{
public:
	IItemType(void);
	virtual ~IItemType(void);
	typedef int IIType;

		IIType	getType()	const;
		void	setType(IIType );
virtual	void	Render(const rBuffer * buffer, std::iostream * stream)	= 0;

private:
	IIType pType;
};

